Unity
After university, Unity was my primary tool for game development, resulting in several released app store games and a collection of prototypes showcasing diverse gameplay ideas and mechanics.
Jamnation
A dynamic traffic puzzle game where players navigate cars through a town, with each vehicle's path becoming an obstacle for the next—featuring single-player and turn-based multiplayer modes for desktop and mobile.
Sale on Aisle 12
A chaotic race down a shopping aisle, dodging obstacles, collecting power-ups, and surviving wild modifiers like double trolleys or asteroid impacts, with a chance of losing to the mysterious AI shopper.
Ancient Armies
Strategically build and upgrade your army to conquer a series of tactical battles, deploying unique units and activating powerful abilities to turn the tide of war.
Wizards in Concrete Boots
A spellcasting duel where players draw symbols to cast spells, with accuracy determining their power. Defensive spells add a layer of strategy, letting players counter or reflect attacks in this turn-based wizard battle.
Running Man
An action-packed hallway runner where players dodge obstacles to take down crime lords in a fast-paced, solo adventure.
