Unity
From university onwards, Unity was my main tool for games: two released to the app stores, one of them made at the Global Game Jam, and a set of prototypes trying out different gameplay ideas.
Jamnation
Released on Google Play and the App Store · since expired A dynamic traffic puzzle game where players navigate cars through a town, with each vehicle's path becoming an obstacle for the next—featuring single-player and turn-based multiplayer modes for desktop and mobile.
Sale on Aisle 12
Global Game Jam · released on Google Play A chaotic race down a shopping aisle, dodging obstacles, collecting power-ups, and surviving wild modifiers like double trolleys or asteroid impacts, with a chance of losing to the mysterious AI shopper.
Ancient Armies
Early prototype Strategically build and upgrade your army to conquer a series of tactical battles, deploying unique units and activating powerful abilities to turn the tide of war.
Wizards in Concrete Boots
Prototype remake of a team game A spellcasting duel where players draw symbols to cast spells, with accuracy determining their power. Defensive spells add a layer of strategy, letting players counter or reflect attacks in this turn-based wizard battle.
Running Man
University project · unfinished A 3D remake of my Flash game: a hallway runner where you dodge obstacles to take down crime lords. Never finished, but three levels were built, and its systems were how I learnt Unity.
